Mount And Blade Mercenary Contract
Posted By admin On 29.12.20Mount and Blade Bannerlord How to Join a Kingdom
You might have to complete the main mission “Rebuild your Clan” to gain enough influence to join a kingdom. If you want to join a kingdom, find a castle in the area and speak to the lord inside. If there is no lord, try a different castle. When you get to a castle lord, tell him that you wish to fight for the kingdom. They will offer you a mercenary contract and pay you for each battle you win in their favor.
The payment from mercenary contracts have been raised quite a bit to scale with the current upkeep of your army. In effect, your payment is no longer a set value, but based upon the current number of men you are supporting your benefactor with at the time that wages are calculated. You will receive 75% of your army's upkeep as a base payment., +3% extra payment per point of Persuasion your. Also, for each battle you win as a mercenary, your kingdom pays 15 denars. If you've already reached Clan Tier 2 (150 renown), you can become a vassal instead of only a mercenary. Unlike previous. Mount & Blade II: Bannerlord – Becoming a mercenary Becoming a mercenary and, subsequently, a vassal for a kingdom is quite straightforward enough, though a little time-consuming. Mercenary contracts last for 30 days, and can be renewed for another 30 days. When becoming a mercenary, you will receive an initial payment dependent on your renown, honor, relation with the lord you speak with, relation with the faction and your persuasion skill. You will always receive at least 500 denars and never more than 15000.
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This also allows you to join up on armies in the area that are of the same faction. You can join a kingdom mid war and follow the army around netting you good exp, loot, and prisoners. Be wary of raiding villages though, sometimes your companion members get whiny about it. Killing the garrison is fine, its looting after you have beaten them that gets your companions upset.
When you join a kingdom you also take on the enemies of that kingdom. So if they are at war, you also join that war. This means you will be hunted if you are in the enemies lands and you cannot use the villages/shops anymore in the enemy area. If you click onto an allies army, you can join up with them and follow them around. It does still take your food, and the allies will take food if they are starving, but moving as a large unit means more protection. You can also donate troops to the garrisons of castles in the kingdom you have joined.
Mount and Blade Bannerlord How to Join a Kingdom as a Mercenary
Mount And Blade Warband Mercenary Contract
The first step in joining a kingdom is as a mercenary. Nobody knows who you are and as such you first need to prove your worth as a sellsword.
- Level your clan up to 1. (Completing the “Rebuild your Clan” quest also requires this.)
- Wait for the kingdom you wish to join goes to war.
- Find a lord of a kingdom you wish to join on the map.
- Speak to them about joining as a mercenary.
You’re now enlisted with that kingdom. Its enemies are now your enemies unless you cancel your contract. Free pro tools 12 plugins aax mac torrent 64-bit. You can now join battles, armies, participate in sieges, and earn some serious coin. Influence earned throughout is also turned into coin, which offsets your army upkeep slightly, allowing you to remain in the action for longer.
Do note that kingdoms your kingdom is warring with will now try and take you down should they spot you alone in the field. You won’t earn any settlements or forts here, but you will be able to acquire military, plenty of items, and prisoners.
Mount and Blade Bannerlord How to Join a Kingdom as a Vassal
Your clan needs to hit level 2 before you’re able to join a kingdom as a vassal. Joining first as a mercenary helps to build relations. If your clan has considerable renown, you can join a kingdom as a vassal. By doing so, you will be swearing to a ruler and going all-in with a specific faction, so choose wisely.
- Level your clan up to 2.
- Find the ruler of a kingdom you wish to join as a vassal.
- Speak to them about joining as a vassal.
- Swear an oath and progress through the dialog.
The major difference between mercenaries and vassals is the latter has a closer tie to the kingdom. As a vassal, you will be able to vote on various political topics, be in with the chance of acquiring land, and raise armies yourself.
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- If you're looking for something to do in the early game, the best options are the guild masters in every major town (use the 'take a walk around the streets' option or whatever to find them), who are guaranteed to have jobs that often pay well, or you can go to a tavern and ask about jobs, which will let you know about any particularly high-paying ones.
Mount And Blade Mercenary Contract For Sale
- You will also definitely want to improve your relations with villages by doing quests for them, since that makes them offer you vastly more units, and higher-level units; recruiting a mass of 20+ guys from one town that you're in good standing with is much less tedious than roaming around getting 4-5 from each village.
- Once you have some money and a decent army, you'll want to ask lords for tasks until you get offered a mercenary contract, which will let you fight in that kingdom's wars without standings repercussions (your standings will reset to neutral after the war ends, although if you loot/burn villages they'll hate you forever, so avoid doing that for the aforementioned recruitment reasons.)
- Once you've spent a while as a mercenary/vassal you can fight for a pretender or start your own kingdom.
- Horses in M&B are insanely strong and you can easily kill 30+ guys per battle mounted, but personally I think infantry gameplay is more tactical and fun, so try them both.
- The nords and rhodoks are definitely an extra challenge, so the vaegirs might be a good choice if you're looking for a balance, since you have strong on-foot options but can still go to town with the horses when need be.
- Don't worry too much about your character, though, since skill points don't make a big difference and any character can be an all-arounder.
- If you don't mind being obligated to keep party members around, you can skill them up in stuff like wound treatment and save your stats for charisma and combat. It's also fine to spec in that stuff yourself though since going around without wound treatment for even a little while can be brutal.
- Acquire Nord infantry in as large amounts as you can get them. Their final evolution, the Huscarl, is probably pound-for-pound the best unit in the game. They make sieges (both defending and attacking) so laughably easy that I've had to restrict my usage of them just to inject a bit of challenge.
As for bandits, just keep clear of the northern coastline until you're confident you've got a reasonable force. Sea Raiders are your worst enemy on in game; stick to fighting nice nice soft forest bandits.
Kingdoms
The various kingdoms each have their own playstyle and I highly recommend you join the kingdom that suits what you want to do. In order loosely from strongest to weakest:
Khergits: Horse archers and lancers with no regular foot units, the easiest faction for a beginner
Swadians: All-arounders with a focus on lancers, also very powerful
Vaegirs: Archers primarily and cavalry secondarily, their infantry are not so great
Sarranid: General all-arounders with no real focus
Rhodoks: Spearmen primarily and crossbows secondarily with no cavalry at all. Presumably strong against horses but the AI aren't that great with spears.
Nords: Infantry only with axes and bows, often gets massacred by horse-heavy armies.