Shadowrun Hong Kong Character Portraits
Posted By admin On 10.01.21All credit for the compilation of these lists go to reddit user RocksInMyDryer. So the Shrink loves videogames. I was recently playing Shadowrun: Hong Kong (check it out here!) when I came across the following dialogue from Racter, one of the companion characters. Image: A portrait of a white-haired man in black smoking, accompanied by the text: “Racter: Absolutely. I was diagnosed as a primary psychopath at the age of. Aug 10, 2020 - Explore Eric Ballard's board 'Shadowrun Orks', followed by 180 people on Pinterest. See more ideas about shadowrun, character portraits, rpg character. Character Creation Character Concept Character Design Character Ideas Cyberpunk Character Hong Kong Sci Fi Characters Shadowrun Character Portraits. Run the Shadows.
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Shadowrun Hong Kong Characters
This.. is a f*cking NOVEL.
And a great one at that.
I must admit, it took me a while until I warmed up to the game. After work, the last thing I want to do is read 50 pages of text.
At first, I thought Hong Kong couldn't even hold a candle to Dragonfall. The beginning was very slow, characters seemed uninteresting, music didn't catch my ear. But - they were just getting started..
I can say now, after finally finishing this Hemingway of a game, I have rarely played anything where I'd become so invested in the characters and their stories. Vw routan 2015 routan manual owners. Amazingly written and deep, philosophical even. Post-run debates with Racter and Gaichu were my favourite and quite thought-provoking. Gobbet is really funny. Duncan is an as*hole.
I do think Dragonfall had a better atmosphere - in large part probably due to its soundtrack. However, the two games are quite hard to compare. In case I didn't make my point clear yet, Hong Kong is very text-heavy, almost like a text-based game. You spend more time reading (and, unless you're an English major, looking up words in a vocabulary) than shooting. The atmosphere is quite mystical and oppressive. On the other hand, Dragonfall had masterful writing delivered in much shorter pieces, and very strong characters with not such a depth to them. It felt much closer to a cyberpunk XCOM. And somehow, all of this kinda makes sense, given the setting of both games. You'll be able to talk your way through much of corporate-run Hong Kong - as opposed to the anarchic 'Wild West' society of Dragonfall's Flux State Berlin, where it's not a bad idea to shoot before you think.
If you thought this review was too verbose, do not buy this game. Otherwise you might just enjoy it - I recommend you put all your points in Charisma and enjoy sweet-talking your way out of impossible situations. That way, you can get more of the amazing writing and less of the somewhat frustrating combat.