Super Mario Sunshine Mods
Posted By admin On 28.12.20If Mario eats a Fire Flower, he becomes a Fire Mario — in this form, Mario gains the ability to throw bouncing fireballs from his hands. If Mario touches a bouncing Super Star (a rare power-up), he turns into Star Mario. In this form Mario is invulnerable to nearly everything and he can kill enemies with a simple touch. Our last game in our Week of Mario Mods is one that just recently started to grow a hacking community. Super Mario Sunshine was released over a decade ago on the Nintendo GameCube, and in just the last few months, big leaps have been made to making custom levels and other interesting hacks a possibility. Super Mario Sunshine Mod SUBMENU: Community. News; MCreator plugins; Minecraft mods; Mod of the week; Super Mario Sunshine Mod. Published by drekac on Tue, - 10:27. Minecraft Mario Sunshine Mod. Share this on: Downloads: 344. Movie/game themed mods. Super Mario Sunburn is a project that has been in the work's for about 2 1/2 years. What does Super Mario Sunburn do? - Essentially it makes Super Mario Sunshine everything It should have been back in 2002.Open world: Free travel from stage to stage. Created by DeltaWolf. Play the theme songs from all the popular Super Mario Games out loud, in client or even on servers. With this mod you can spawn the speaker from the enities menu, in the Mario Music section. Halo combat evolved mac free download. Press E on the speaker to play the Music.
- There are ~1500 textures in total in the game (I have tried to dump every single one, however I may have missed a few). Out of these textures roughly 500 have been completely re-textured. Many other textures have been been up-scaled using A.I upscaling. Some filtered textures have been modified or changed entirely to look better as well. Some textures remain completely untouched until I've worked on them since some textures look bad when upscaled.
- I am completely up for suggestions, changes and submissions. You will of course be fully credited for any work you submit.
- The 4K version of the texture pack is scaled to 8x the default resolution, this means that (if internal resolution is increased in Dolphin) you may be able to view some textures at a staggering 6832x3480 resolution! Taking into account that you are using the widescreen hack of course. The 1080p version is scaled to 4x the default resolution, which results to slightly above 1080p.
- This texture pack is made for Ishiiruka Dolphin and includes shader presets to provide nice graphical features like Screen Space Ambient Occlusion (self shadowing around meshes), Bloom, Depth of Field, Tone Mapping and much more. And you can tweak it to make the game look however you like!
- My goal with this texture pack is to enhance the original game visuals while staying faithful to the original vision. That means my textures are meant to blend in as much as possible with the old textures so the game feel doesn't change too much.
- This texture pack is for Super Mario Sunshine on the GameCube only. There are no plans to port it to the Switch version in Super Mario 3D All Stars.
- This texture pack will work with any custom mods / hacks of Super Mario Sunshine as long as they aren't adding new textures or changing old ones (in that case, conflicting textures will be overwritten by one another but it will still work).
- Ishiiruka-Dolphin is required to make material maps, shaders and other nice visual features work and is highly recommended. There is a custom fork of Ishiiruka Dolphin inside the texture pack download which you can use, or alternatively download the latest version of Ishiiruka-Dolphin (pros only!).
- There is a 60 FPS patch provided with the texture pack, and it works without any major issues on the NTSC (North American) version of the game. The European version also has a 60 FPS patch, but might cause some glitches (most notably laggy cutscenes). Therefore, the 60 FPS patch is only enabled by default on the NTSC version of the game. The Japanese version has no codes enabled at all by default and is not recommended.
- Currently, only NTCS and PAL textures have been modified. You can still use this texture pack on Japanense / Korean versions of the game in Dolphin, it will still work. This will not include the Jap/Kor region specific textures though.
- If you don't like the way my texture pack looks over the original, please note that all post processing can be modified easily from user to user to fit your own preference. If you think 'I'd rather play Switch version' then this probably isn't for you.
- If you are having issues with stuttering and lag, remember to check 'Prefetch Custom Textures' in the 'Advanced' tab of the Graphics settings before asking for help. I also recommend enabling V-Sync as it removes screen tearing in full screen mode. If it's still lagging, try lowering the internal resolution a bit.
- This texture pack is in no way shape or form related to the Super Mario 3D All Stars remaster of Super Mario Sunshine!
- Feel free to join my Discord server for updates on all my texture packs!
Why would I play this over the Switch / Super Mario 3D All Stars version?
There are many reasons why you would want to play the GameCube version of Super Mario Sunshine with a HD Texture Pack over the Switch version. Here are some I've listed out the top of my head;
- Better visuals (Higher resolution textures, material maps, rim lighting, depth of field, ambient occlusion, global illumination, tonemapping, post processing shaders and even ray tracing which is coming at a later date!)
- It's cheap (if you own the original game, you don't need to pay 60$ to play it in HD)
- Android Support
- Full GameCube controller support (including rumble)
- 60 FPS & 120 FPS patches
- Ultra Widescreen Support (21:9 or even higher)
- Superior mods and modding tools
- Free Cam
- Supports a plethora of cheats and patches
- Stereoscopic 3D support
- VR Potential
- Supports nearly all gamepads. Including PS4, Xbox One, GameCube or the Switch Pro Controller.
Changelog:
1.0.1 (2020-09-27):
* Eyes of various NPCs are now in 4K
[color=#241e12]* Fixed the issue where some NPCs eyes would look bugged when they blinked (for example Mario or Peach)[/color]
[color=#241e12]* Fixed a bug where the goop would disappear after playing for an extended period of time.[/color]
[color=#241e12]* Removed the heat wave effect by default, everything is much clearer now! The heat wave effect can easily be enabled again inside the 'Cheats' menu, which you can access by right clicking Super Mario Sunshine in the game list and then go to 'Properties'.[/color]
[color=#241e12]* Updated the shine gate texture to make it pearly white again.[/color]
[color=#241e12]* Updated shaders and tone mapping.[/color]
[color=#241e12]* Added shaders and tone mapping to the European (PAL) version.[/color]
[color=#241e12]* Added global illumination (experimental)[/color]
[color=#241e12]* Updated some HUD elements, including the coin icon, to match more of those in the original.[/color]
[color=#241e12]* Updated some terrain textures to be more faithful to the original textures.[/color]
[color=#241e12]* Updated gaussian amalflare- clear white things are now brighter in the sunlight and produce a neat reflection effect.[/color]
[color=#241e12]* Optimized textures for improved performance and reduced file size (compressed using BC7 DDS by default, a PNG version will be available as well for Android users).[/color]
1.0.0 (2020-09-17):
- Initial release
Screenshots:
Installation guide:
There is no installation! A custom version of Dolphin called Ishiiruka Dolphin is provided alongside the texture pack. Simply extract the folder somewhere and start Dolphin using 'Super Mario Sunshine 4K.exe'. If you're on Mac or Linux, please manually download Ishiiruka Dolphin from this page for your operating system and copy all the folders from the texture pack over to your default Dolphin directory.
[color=#006400]Project's Future[/color]
I resumed my work on this project but there is not ETA for a release (reasons and possible time frames below).
- I might migrate everything to Ishiiruka since i can retexture the water and other semi-transparent particles way better (the black background allows me to see the particles and process them seamlessly). If the core Dolphin would export the files with transparent background same way as Ishiiruka then it would be no need for that. I already have a few textures only available for Ishiiruka but never released
- Hotel Delfino is the only part of the game that i hate so i don't think i'll retexture it since the textures are ugly and take a lot of time.
- I'll release the pack when it's about 90% ready and deal with the remaining particles and tweaks in subsequent patches.
- This might be ready this summer, next winter or the summer of 2019. Will release a progress report and screenshots but no files.
This pack represents my own vision of how the game could look like on a next gen beast of a console but that's NEVER gonna happen in the near future (i wish the Switch VC version would contain the textures used in the cinematics or promotional renders but i highly doubt it). I hope you can enjoy this gem of a game in 4k and 8k. While the HUD and the fonts will still look decent in 8k HD, the other textures might be too small at only 8x the original size, but maybe i'll revisit the pack in 3 years or so and release an update where everything is at least 16 times the original size.
- The HUD (and i'm referring to both the interface and the pre-rendered words used during the menus/map) comes in two sizes: 4x and 8x.
- Every other texture is between 8 and 64 times the original size, but the standard is 8, especially for large textures that go up to 8192.
- When viewed from afar, my textures are pretty close to the originals but i'm not trying to rework Nintendo's textures in detail so my texture pack's not meant to satisfy a purist's wet dream.
- I tried to add a 3Dish look to most of the textures, as if everything was made of detailed abstract 3D models (i have the flat textures as well but i will NOT release such a pack atm).
[color=#006400]Configuration[/color]
I recommend using 4x HUD if you use an Internal Resolution between 3-5, for anything above use the 8x HUD.
[color=#006400]Crappyrights![/color] (these apply to all of my texture packs)
2. You can use the textures for any non Dolphin related project (no matter the game), [color=#ff3333]such as this gem[/color].
3. If you wanna make an Ishiiruka materials update for this pack, similar to formfactor's Super Mario Galaxy material packs, contact me, since i can provide you with flatter textures so you can add depth through the material map (AFAIK there are some issues with materials on SMSS). In this case, you can either upload the material files and the NEW base textures (the flat ones i'll provide or my files that you've edited to flatten our through some detail removing technique) on your own thread but [color=#ff3333]you cannot release the other files in my pack[/color]. Basically, [color=#339999]your pack will be an update that users should copy over my pack[/color].
4. If you wanna use my projectas a starting point [color=#ff3333](or use them as PLACEHOLDERS while u build up your project)[/color] or wanna take over one of my projects, CONTACT me.
Super Mario Sunshine Mod Minecraft
[color=#006400]Download Links[/color] for the [color=#3399ff]alpha release[/color]: PNG format only
A.
1. Full Pack980 MB Contains everything: Ingame textures, Mipmaps, 8x Interface - if you wanna use the 4x interface you have to download it from below
2. Update (2 fixed textures and their mipmaps + few new ones)
- i'm gonna release new textures on a daily basis, until i'm gonna merge them into the beta version of the pack.
- includes a [color=#ff3333]fixed texture[/color] from the Full Pack. Click here if you only wanna download the fixed texture[color=#ff3333] - you must copy this texture into the INGAME folder and overwrite the existing one[/color]
4x Interface28MB
for those who downloaded the pack i released Saturday night (i will remove these links in a few days, so there
How to pick the HUD size based on the Internal Resolution size.
- If you're going to use the 4x textures at 5x Native, then the HUD will be stretched up and appear a bit blurry but it's playable, it actually gives it that retro blurry console smear (haven't tested with Ishiiruka but i think that the texture scaling settings might make the 4x textures look nice even at 8x the native resolution).
- If you're going to use the 8x textures at 6x Native, then the HUD will be down scaled and appear quite sharp but you can fix this cranking up the antialiasing.
[color=#006400]Screenshots[/color] from the [color=#3399ff]alpha release[/color]
Delfino Plaza 1Delfino Plaza 2Delfino Plaza 3Bianco Hills 1Bianco Hills 2
Super Mario Sunshine Model
Bianco Hills 3Bianco Hills 4Ricco Harbor 1Ricco Harbor 2Ricco Harbor 3As you can see, the original gamecube texture was broken and there were HOLES in the ship (through which u could see the water from upclose, just disable the custom textures and you'll see what im talking about)[color=#006400]Beta release[color=#ff3333] (TBA)[/color][/color]
- some Ishiiruka textures for specular maps, waster textures or particles
- fixed fonts for dialogue and cinematics, for both the EU and US version
- new textures (the most important ones) for the following levels: Airstrip, Delfino Plaza, Bianco Hills, Ricco Harbor, Gelato Beach and Pinna Park. I won't get into the other levels (Sirena Beach, Noki Bay, Corona Mountain and Pianta Village) because i don't have the time and i don't really like those levels.
- ALL the plants and enemies (unless i'm missing some textures since i didn't really play the whole game, just went through some levels and dumped files)
- some new particles
- 2 variations for some HUD elements (the textures for WATER/SCORE/TIME/JUICE): a rework of gamecube's original ones and those in my old project
- 1 variation for the rendered words in the menus/scoreboards: those in my old project
- I will NOT reproduce the original trees because they ruin the atmosphere i wanna create: [color=#ff9933]CLARITY[/color] and DEPTH (through stronger contrast and saturation).
Download Links for the OLD VERSION (not the one in the screenshots)[/color]Final Release (November 29th 2014)PNG format (316.5 MB)
Super Mario Sunshine Co Op Mod
NA (GMSE01)EU (GMSP01)
(06-07-2015, 12:46 AM)felixthecat Wrote: hello everyoneI finish the game with Ishiiruka.369(919f3f7).x64, preload textures option, 60fps patch, here is a link with reconverted textures to new format (english only / i have only usa version) now can play with accuracy fast; other lang files no reconverted select correct folder region ( GMXXX ) and select on dolphin root /User/Config/gx_xxxx.ini (backend used) search 'ConvertHiresTextures=False' change to 'True' an don't forget graphics options/ hacks / Accuracy 'Safe' after convert remaining files revert this options for default settings.
(02-22-2015, 06:24 AM)FreeEmulator Wrote: GMSE01 (DSS).rar (603.6 MB)
GMSE01 (Half Resolution + Optimized).rar (86.1 MB)
GMSE01 (45% Resolution + Optimized).rar (72.1 MB)
(03-18-2016, 10:05 AM)link2012 Wrote: Fix for the health bar and text box issues and some additional textures (both png and dds format)download link - https://drive.google.com/open?id=0B8xO3DpVIUEGT2VKcW9Ua0sxbU0